Cheat Engine is a free program you can download that will allow you to hack into any web or Flash game and alter the code so you can cheat. While many tutorials show you how to do one or two things with Cheat Engine, this tutorial focuses on how to use it in general. SUBSCRIBE: Cheat Engine Tutorial Series: Twitch: this video, I show how to use Cheat En.
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Cheats
Cheat Engine is a free and open source program, which detects the memory addresses that a running game is using. After identifying the memory address containing, for example, the number of lives that we currently have, we can change this number so that instead of 3 lives we can have 100, or as many as we want.
1) Automatically selecting the game process on boot. 2) Grabbing values between reboot sessions. 3) Continually exporting values in a data stream (Serial/I2C). Is #1 possible with basic event scripting? (More of an OS thing, less of a Cheat Engine thing.) Is #2 possible if I properly learn Pointers? Is #3 possible if I get deep into Lua? First, make sure that Cheat Engine and your game are running on your computer, then click the little PC icon in Cheat Engine to choose the game process.
Customize Survival Map
This tutorial works for survival maps. It’s extremely easy, as long as you don’t edit anything else your game will be fine.
Note: Make sure to make a copy to the survival.gamemode.json file before editing anything.
Steps:
1. Find your Castle Story folder (It’s in the Castle Story local content folder. You will be able to access it if you do: Steam -> Games -> Right click on Castle Story -> Properties -> Browse Local Content.)
2. Go to “Info” folder, then to “Niveaux” folder.
3. Find the folder name with the survival map you want to customize
4. Open “survival.gamemode.json” file with a notepad application.
5. Read below to understand what is what.
Below are the things you can change and what they do: (these things should be mostly at the top)
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roundLength – Time limit for each round, measured in seconds
firstRoundLength – Time limit for first round, measure in seconds
enemeyIncreasePerRound – The increase of number of enemies per wave
BricktronCostIncreasePerSpawn – Increase in cost of blue crystal to spawn a new brickton after each new spawn
wallResistence – How tough your blocks are, affect Brickton as well, try not to set the number too high
energyRefundForBricktronSoul – How much energy you get for each Brickton loss
energyRefundForCorruptronSoul – How much energy you get for each defeated Corruptron
bonusHitPointsForDoors- How tough your door will be
minimumTimeForCrystalSoulAbsorption – How long will it take for the crystal to absorb the energies
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Note2: Make sure you don’t change the name of the file. Removing “survival” from the “survival.gamemode.json” would change the game mode to sandbox.
