Super Mario 64 on Nintendo 64; Do Not use these codes with the above codes for Save File 'A' With these codes ON: Re-collect any Star and a SAVE OPTION will appear. The codes has now been Saved to Game Pak. Start up with codes Disabled. Codes for Save File 'A' 1: Unlock all Key Doors and have Mote Empty: 80202F0A: 007E. Mario Punch: Press A just before the first punch connects. Hammer: Press A midway through the first swing. Shell: Hit A again just as the shell is about to touch Mario's foot again after it was tossed up. Jump: Just as you're hitting the guy press Y. Super Jump: Same as Jump, just you keep bouncing if you can press Y.
- Following in the footsteps of the first Paper Mario game for the Nintendo 64, and last year’s Mario & Luigi: Superstars for the Game Boy Advance, Paper Mario 2: The Thousand-Year Door has been a.
- This page contains Paper Mario cheats list for WII version. Now we have 16 cheats in our list, which includes 5 easter eggs, 11 secrets. We hope information that you'll find at this page help you in playing Paper Mario on WII platform. If you didn't find needed cheats put request or ask question about this at special section of the game.
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Paper Mario for Nintendo 64.If you've discovered a cheat you'd like to add to the page, or have a correction. Super Mario 64 on N64; How to Save the Codes: With at least 50 Stars collected, go stand on the enlightened rug, in the Castle Hall. Now press C-up, and look up, into the sunray. When standing on the red switch, at the top of the Tower, in the centre of the Rainbow Ring. Super Mario 64 DS is a remake of the N64 game of the. Either input the Action Replay codes listed on. Levels and the Play Room, which suggests that.
Successfully complete Chapter 1 and unlock the outskirt in Flipside to unlock Flipside's Pit Of 100 Trials.
Flopside's Pit Of 100 TrialsSuccessfully complete Flipside's Pit Of 100 Trials to unlock Flopside's Pit Of 100 Trials.
Pit Of 100 Trials bonusesSuccessfully complete the Pit Of 100 Trials in Flopside twice to get the Bowser, Dark Bowser, Luigi, Dark Luigi, Mario, Dark Mario, Peach, and Dark Peach cards.
Hidden mini-gamesWhile in the coffee shop in Flipside B1, enter 3-D mode to access a gold pipe that will take you to an arcade with three mini-games that use different functions of the Wii-mote. You can win prizes for top scores. A fourth game can be unlocked if you have a Gold Card.
Flipside's Basement extra mini-gameGet the Golden card to unlock Flipside's Basement extra mini-game.
Inifinite 3-D mode with MarioSuccessfully complete the Pit Of 100 Trials in Flopside twice to get Mario's card. This card allows you to enable 3-D mode for an unlimited amount of time.
Easy experienceAfter you complete Chapter 5, go back to Chapter 5-4. Go to the pipe that Sapiens keep coming out of, then jump on the block next to it and use Bowser's flame. He will keep killing all the Sapiens that come out. You can get 7,500 to 10,000 experience points every minute.
Get 500 Coins, then go to the Flopside and buy a special item that is 500 Coins and gives 10,000 experience points. Do not use it yet. Go to a world with a Slow Mo or Speed Up Flower and get one. Then, use it. You will get 30,000 experience points instead of 10,000 experience points.
Easy RubeesBuy a lot of Catch-Cards; SPs are optional. Go to a level with Amazee Dazees (the flowers that shoot music notes). Catch as many as you can. Each Amazee Dazee card is worth 300 Coins.
Buy a lot of Life Shrooms in World 1-2. Cook them, then sell them in Flipside for 96 Coins each.
While in the VIP room, start spinning on the gerbil wheel, then jump to the right and run to the left. If you are still on the side, hold Down. If done correctly, you should be sliding and moving faster. This is helpful to getting a lot of Rubees.
Dashell PixlAfter completing the Pit Of 100 Trials in Flipside, you will fight a dragon, Wrecktail. This is a new version of the first Boss, with the same attacks and same way to defeat it. Once you defeat Wrecktail, you will get a new Pixl, Dashell, who allows you to run at very high speeds.
Piccolo PixlTo get the Piccolo Pixl, you first must be able to visit Flopside. Visit Merlee on the second floor of Flopside and talk to her on the opposite side of the crystal ball. Next, talk to Merluvee in Flipside. Talk to Bestovious in Lineland. Talk to Watchitt in Yold. Then, give what Watchitt gave you to Bestovious. Give what Bestovious gave you to Merluvee. Give what Merluvee gave you to Merlee to get a key. Finally, go to the first floor of Flipside and open the locked door near the card shop. Go inside the house and open the treasure chest to get the Piccolo Pixl. Piccolo puts enemies to sleep. There are also special walls with a drawing of him engraved on it; you can use him to make the walls disappear, revealing secret items.
Pixl abilitiesGet the indicated Pixl to unlock the corresponding special ability:
- Barry: Shield yourself from enemy attacks and also counterattack.
- Boomer: Blow up objects.
- Carrie: Platform that can get you across dangerous areas.
- Cudge: Use a hammer.
- Dashell: Run fast.
- Dottie: Shrink yourself.
- Fleep: Flip objects that are stuck in the wrong dimension.
- Piccolo: Play special music that disintegrates certain objects.
- Slim: Turn sideways and squeeze through very narrow spaces.
- Thoreau: Pick up objects then toss them.
- Thudley: Shake the ground.
- Tippi: Use the your Wii-mote sensor to scan objects to learn about them and reveal hidden things.
Whenever you get stuck, save the game near your current location. Then, take the return pipe back to Flipside and go to the fortune teller. Once you have your hint, press Home and reset the game. You will return to your save where you were stuck and the price of the fortune teller's services will never go up.
Style movesAfter landing on an enemy to do damage, you can twist the Wii-mote in your hands and shake it to execute Style moves. Holding Jump during this attack will cause you to jump higher, thus giving you more time to shake and line up for a follow up attack. The more Style moves you do in a row, the higher your multiplier will be. This will greatly increase the pace at which you gain levels.
TiptronAt the end of the game, you will not have Tippi anymore. If you want a robotic version of Tippi, go to Chapter 3-4 (Fort Francis), and buy Tiptron for 999 Coins. Tiptron has the same advantages as Tippi. You can use him the same way and shows you the same things.
Throw BoomerYou must first have the exploding Pixl, Boomer. Set him down, then quickly go to the menu, and select the hand Pixl, Thoreau. Pick up Boomer, and you will be able to throw him at enemies or anything that looks like it could be blown up.
Shortcut in Chapter 3-1In Chapter 3-1, there is an underground portion. Near the end, there are elevators going up. Ride them up and walk along the top. You will come to an area with three warp pipes. Take the middle one to end up much closer to Bowser's castle.
Getting the Space Helmet in Chapter 4-1When you first enter the door to Chapter 4-1, you will not be able to breathe and need to find a Space Helmet. Exit and see Merlon. He will tell you he has something, but realizes he gave it away. Go to the third floor in Flipside to find a kid holding a fishbowl. Speak to him and he will give it to you, but you must first find a place to release the fish. Go to Flipside B1. Go to the right until you find a body of water. A dialogue will appear, asking if you want to release him. Say 'Yes' and he will be released. Go back to Chapter 4-1 and you will be asked if want to use the helmet. Say 'Yes' and you can continue.
Locked room in Merlee's mansionWhen you have to pay 1,000,000 Rubees, earn 100 Rubees then find a man in red. Give him the 100 Rubees to get the code to get in the VIP room. Then, get 10,000 Rubees and give it to another person in red. Note: You must flip to find this one. He will give you the code to the safe, but you will need a certain Pixl to get to it. To save money, the code to the VIP room is '5963' and the safe is '41262816'.
Guessing the real Merlee
When you have to choose between the two Merlees, the real one will have a fly going around it from hiding in the toilet.
Defeating Mr. LWhen fighting Mr. L, if you lose too much HP and do not have any healing items, use Thoreau as your Pixl, and wait for Mr. L to use a Shroom Shake. Just when he holds it over his head, use Thoreau on Mr. L. If timed correctly, you will steal the shake from him. This can be repeated times as desired.
Mario series referenceEnter Room 2828 in the Castle Of Francis to find action figures and posters from other Mario games.
Paper Mario N64 Action Replay Cheats Hidden Game Room Game
Wii referenceWhen you enter Francis' room (with the password '2828'), turn 3-D and look at the far wall and the television. Look to the left, and you will see a Nintendo Wii system with a few games. It even has the sensor bar at the top of the television.
Paper Mario N64 Action Replay Cheats Hidden Game Room Games
Once you have received a hammer, use it to hit trees. The tree by where you begin gives you an endless supply of acorns that revive your FP by 3. You must go somewhere else to get another acorn, though. You can also get coins, star pieces, and a weird doll as well.
Infinite heartsFind the split on Pleasant Path where one direction leads to the Koopa Bros. Fortress and the other leads to Koopa Village. Keep running around the striped pole next to the sign to get hearts.
Special spellsGo to the alley right next to Toad's house in Dry Dry Outpost. Jump forward over the left box and the camera will swing around to reveal a hidden area. Talk to Merlee to learn about her special spells. Depending on how much money you spend, she will help you during and after battles. The spells do wear off after a certain amount of time, but until then, it provides you with additional attack power during some battles and more coins after battles.
Hidden playroomGo south in Toad Town until you get to the area with the Li'l Oink Farm. Go left immediately after you enter this area (there is a narrow passageway that's not fenced off). Hit the tree with your hammer and a pipe will appear on the right. You can now enter the playroom, but need either a Silver and/or Gold card to play the games.
Classic Mario musicGo to the third house in Koopa Village (a Koopa is sunning himself inside). Stand in front of the radio and press A to switch between stations. Listen to the Golden Oldies station to hear classic Mario theme music.
Hints- Original Mario
Go to Boo's Haunted Mansion and enter it. Once you get in the door continue walking straight until you come to a wall. Walk to the right until you see a door. This is the door farthest to the right. Walk into where the door leads you. There should be a large pot and a crate to the left. Jump on the crate and jump into the pot from there. When you jump out, you will be the original NES version of Mario. Note: You cannot leave the room with this trick on. -From: Hazado@pacbell.net and DWells55@mediaone.net
Luigi's secret diaryOnce you have the Super Boots and/or the Ultra Boots, go into Mario and Luigi's bedroom in Mario's house. You will see a square of boards facing the wrong direction. Do a special jump (press A while in the air) to go into the basement. Look at the book on the table to find Luigi's diary. -From: DWells55@mediaone.net
Answers to the Bowser questionsThe answers are as follows: '3', 'Red', 'Red', '24'.
Never-ending hallway patternThe pattern to the 'Never-ending hallway' is up, down, up, down, down, up.
Ultra-Level party membersOnce you visit Raphael the Raven, you can 'Ultra-Level' your party members. The best one to 'Ultra-Level' is Parakarry, because he learns 'Air Raid,' which uses 6 (or 8) FP, and deals about 6 damage to each enemy (if you get to 100% on the 'Press Left repeatedly' meter).